- Offensive Use: Those who can utilize this technique in combat are capable of using it for more offensive means. These explosive and devastating attacks are capable of inflicting deep wounds and knocking the target back several meters, should they be hit by a wave of its power. It is also possible to destroy armor and portions of the surroundings.
- Defensive Use: When used for defensive means, Shunkō does incredibly well and provides excellent protection for your body. If it is focused in one particular area on the body, damage from attacks is reduced
How to Learn: To learn this technique, one must have at least High Spiritual Power and be at an Expert Level in these areas:
Hakuda and
Kidō. Once at that point, it is possible to move onto the next step for learning it. Read below for a full briefing of the requirements.
Requirements:
- High Spiritual Power and up.
- Expert-Level in Kidō and Hakuda.
Learning: 5000 words | 10000 yen payment
Stage 1: 6000 words | 11000 yen payment
Stage 2: 7000 words | 12000 yen payment
Stage 3: 8000 words | 13000 yen payment
Mastered: 9000 words | 15000 yen payment
Energy Costs:
Stage 1: 15 energy | -5 energy per maintained turn
Stage 2: 25 energy | -10 energy per maintained turn
Stage 3: 30 energy | -15 energy per maintained turn
Mastered: 40 energy | -20 energy per maintained turn
Damage and Range Information:
Stage 1: The first stage of Shunkō inflicts 1.5 - 2 inch wounds and lacerations. Ranged attacks are capable of reaching 20 meters and can knock the target back 15 meters.
Stage 2: The second stage of Shunkō inflicts 2.5 - 3 inch wounds and lacerations. Ranged attacks are capable of reaching 30 meters and can knock the target back 30 meters.
Stage 3: The second stage of Shunkō is capable of piercing through the target or shattering bones. Ranged attacks are capable of reaching 40 meters and can knock the target back 45 meters.
Mastered: The final stage of Shunkō is capable of obliterating the target and turning their bones to dust. Ranged attacks are capable of reaching 50 meters and can knock the target back 50 meters.
Speeds:
Stage 1: 20-25 m/s
Stage 2: 30-35 m/s
Stage 3: 40-45 m/s
Mastered: 50-70 m/s
Cooldowns:
Stage 1: 6 posts
Stage 2: 7 posts
Stage 3: 8 posts
Mastered: 10 posts
Drawbacks: An ability as powerful as this does not come without a penalty to the user. Because of the great deal of strain this has on the user, they suffer a -2 to all stats and can only regain their full strange at the end of the thread where this technique is used. So, if all of my stats are at Tier 5, they'd be reduced to Tier 3 of whichever rank, and the lost power cannot be regained until I exit the thread.
Shunkō Template:
Shunkō Name: {The full name of your technique.}
Shunkō Element: {i.e. lightning, wind, fire...}
Description: {A full description of what your technique can do, it's effects, and what it looks like.}
- Code:
-
[b]Shunkō Name[/b]:
[b]Shunkō Element[/b]:
[b]Description[/b]:
Something you may want to keep in mind when you have achieved Shunkō. You are granted 4 slots for custom abilities revolving around the technique. Be sure to include all necessary information. These abilities don't need to be paid for, but all require 3000 words to learn.
And, one more thing, Shunkō
CANNOT be taught to anyone below the already specified standards.